TheZZAZZGlitch's Glitch Research Archives
An archive of all of the things I did for my silly Pokémon glitch research YouTube channel.
- abc-movies - BizHawk movies for my attempts at the Pokémon Gen I A Button Challenge.
- ace-listings - Code listings for my old Gen I Arbitrary Code Execution demonstrations.
- ace-savefiles - Save files for my old Gen I Arbitrary Code Execution demonstrations.
- crashsound-dumper - Toolchain for dumping Pokémon Emerald from its crash sound.
- dpp-bulbasaur - The "definitely legit Bulbasaur" used for my Gen IV glitch move demonstrations.
- emer-overlong-names - Collection of scripts to extract information about overlong move/Pokémon names in Emerald.
- emu - Informational page about emulation accuracy, mostly intended for my April Fools events.
- fools2014-mirror - Mirror of April Fools 2014
- fools2016-mirror - Mirror of April Fools 2016
- fools2024-mirror - Mirror of April Fools 2024
- gcl-thread-backups - PDF versions of my early threads on Glitch City Laboratories
- gsc-coincase-anal - Lua script for statically analysing code paths executed with the Coin Case, useful for finding non-ACE Coin Case glitches ("anal" stands for analysis)
- gsc-coincase-credits - First ever TAS attempt utilizing the Coin Case glitch for credits warp (was rejected, quite rightfully)
- gsc-rce - helper scripts and PoC binaries for Remote Code Execution in Pokémon Crystal.
- lua-techno - Windows reproduction of the TECHNO DOS virus, used as a demonstration for unsandboxed Lua scripting in emulators.
- oob-diagrams - Diagrams and maps for out of bounds geography in Gen I games
- rby-exp-groups - Documentation on glitch experience group formulas in R/B/Y
- rby-trainer-lists - Documentation on all trainer rosters (including glitch trainers and glitch rosters) in Gen I
- rse-ace-save - A save file which runs my signature Pong/"breakout with no blocks" payload upon viewing a Decamark summary.
- sram-corruption-sim - Toolchain for programatically saving and reproducing SRAM corruptions of glitch Pokémon sprites
- translation-hacks - Translation hacks of Pokémon games (translation are intentionally very bad)
- truecrycoins - Automated script which attempts to reproduce 4 4's true cry, a rare unexplained glitch effect (which was likely an emulation error or some memory hack i forgot about). Lovingly named "Truecrycoin miner".
- vba-exploits - ACE/infoleak exploits for the Visual Boy Advance emulator.
- VBA18_CodeExec.zip - VisualBoyAdvance 1.8.0 - stack-based buffer
overflow in XPC file parsing results in code execution; writeups and PoC files
- vba_elfexploit.zip - VisualBoyAdvance & VisualBoyAdvance-M - vulnerabilities in ELF file parser allow for code execution and information disclosure; writeups and PoC files
- yellow-debug-rom - Pokémon Yellow Debug ROM